Quote:Original post by nilkn
But as for just totally screwing it up like they did with the second--this is beyond my understanding, unless the changes were forced on them by some business executives having control over the project who thought they would make more money by dabbling in things they don't understand.
Yep, this is exactly how things work. These executives (or strategic business development, as it is called) know a great deal - about making money. And that's what modern AAA games are all about. Nobody really cares about the artistic experience, immersiveness of the storyline and general excellence of a game. As in any big business sector, it's all about the bottom line.
Dumbing down games widens the available target audience and increases market penetration. If consumer testing reveals that x% more revenue can be generated by making a game (or any product really) idiot compatible (ie. number of sales gained by new idiots > number of lost sales by disappointed veterans) then it will be done. 'Dumb' games are also less expensive to manufacture than more complex games.