Original Post
I've just checked the starcraft 2 "galaxy" editor and the terrain texturing is amazing. It's like painting the terrain exactly as you want: you can have smooth transitions between grass and dirt and you can also have hard edges between them.
My question? How it was done??? :D
The most complete method that comes into my mind is probably one of the worst: Real-time painting a giant alphamap that covers all the terrain, then apply the textures - let's say the grass texture - based on the alphamap's value.
Nice idea right? Does anyone have a more resource-friendly one?
My question? How it was done??? :D
The most complete method that comes into my mind is probably one of the worst: Real-time painting a giant alphamap that covers all the terrain, then apply the textures - let's say the grass texture - based on the alphamap's value.
Nice idea right? Does anyone have a more resource-friendly one?