3D Studio Max
I wanted to ask you if there is a way to export a file from 3DSMax (preferably in asc format) that would have not only the vertices but also the texture coords?
I tried everything i know and it gives me everything BUT tex-coords..
If i''m building a character for my game, it would be a torture to defile his tex coords manually!
Please help!
(I''m using OpenGL to make the game with a Radeon card)
**> ATi Rules! nvidia doesn''''t...that simple! <**
i did that, bit i can''t see texture coords, can you point me to where they are?
**> ATi Rules! nvidia doesn''''t...that simple! <**
**> ATi Rules! nvidia doesn''''t...that simple! <**
Rather straightforward:
Be sure to check the mapping coordinate box in the ASE export dialog before exporting.
*GEOMOBJECT { // blahblah... *MESH { // blah *MESH_TVERTLIST { *MESH_TVERT vertex u v w // uvw coords are here } *MESH_TFACELIST { *MESH_TFACE face a b c // index into mesh_tvertlist (for each face) } }}
Be sure to check the mapping coordinate box in the ASE export dialog before exporting.
You must apply a UVW map on your object before you get any texcoords. It´s a MAX script. Looks like a chess pattern. In modify menu.
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