3D Studio Max

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3 comments, last by Pav3 22 years, 8 months ago
I wanted to ask you if there is a way to export a file from 3DSMax (preferably in asc format) that would have not only the vertices but also the texture coords? I tried everything i know and it gives me everything BUT tex-coords.. If i''m building a character for my game, it would be a torture to defile his tex coords manually! Please help! (I''m using OpenGL to make the game with a Radeon card) **> ATi Rules! nvidia doesn''''t...that simple! <**
**> ATi Rules! nvidia doesn''t...that simple! <**
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ASE format
i did that, bit i can''t see texture coords, can you point me to where they are?

**> ATi Rules! nvidia doesn''''t...that simple! <**
**> ATi Rules! nvidia doesn''t...that simple! <**
Rather straightforward:

*GEOMOBJECT {  // blahblah...  *MESH {    // blah    *MESH_TVERTLIST {      *MESH_TVERT vertex u v w	// uvw coords are here    }    *MESH_TFACELIST {      *MESH_TFACE face a b c	// index into mesh_tvertlist (for each face)    }  }} 


Be sure to check the mapping coordinate box in the ASE export dialog before exporting.
You must apply a UVW map on your object before you get any texcoords. It´s a MAX script. Looks like a chess pattern. In modify menu.

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