Original Post
XNA or OpenGL??
I studied XNA and learnt manual shaders to draw basic shapes and manipulate them.
But my friend told me that OpenGL has got more scope than XNA.
Shall I go for OpenGL now?
I am comfortable with C# and thus XNA. For OpenGL, would I have to learn VC++.
I know C++. I have created many small games in C++ BGI graphics. But I dont know to handle Windows in VC++.
Even somewhere I read that XNA games are simply crashes if they are not supplied with necessary resources (.Net and XNA).
What should I do now?
If OpenGL, do you have any material to start with?
From where to get OpenGL header and library files?
Please help me.
Thanks
I studied XNA and learnt manual shaders to draw basic shapes and manipulate them.
But my friend told me that OpenGL has got more scope than XNA.
Shall I go for OpenGL now?
I am comfortable with C# and thus XNA. For OpenGL, would I have to learn VC++.
I know C++. I have created many small games in C++ BGI graphics. But I dont know to handle Windows in VC++.
Even somewhere I read that XNA games are simply crashes if they are not supplied with necessary resources (.Net and XNA).
What should I do now?
If OpenGL, do you have any material to start with?
From where to get OpenGL header and library files?
Please help me.
Thanks