I've never made an application with standard windows UI...

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9 comments, last by JackOfAllTrades 13 years, 7 months ago
Quote:Original post by ChaosEngine
Quote:Original post by SteveDeFacto
I probably should tell you all what I'm working on. I'm making a game engine editor and the engine is written in C++ but I am actually more experienced with Visual Basic though it has been awhile since I used it. I also have a good amount of knowledge in C#.

I was thinking about using one of the two since It would probably be the fastest way to get the editor done but something about the thought of using two different languages for different parts of the engine does not feel right to me.

What do all of you think would be the best thing to do?


You can leave your game engine in C++ and interact with it using C++/CLI. You can then write your GUI using C#/VB.net.


Yes I agree that does appear to be the best of both worlds. I can just pause the physics in a game scene and use the standard windows interfaces it my editor to move around objects and interfaces then tell the engine to save the scene and or UI out to a file.

Very simple and straight to the point!

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