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shiqiu1105

DX11 Somebody tell me how to use Effect system in DX11 pls..

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*convert shader file from 9/10 to 11[mostly replacing 10 with 11]
*compile effect11 as dll or static library and link it
*call D3DX11CompileFromFileW(FileName,NULL,NULL,"","fx_5_0",CurFlags,NULL,NULL,&fx_compiled,&Errors,NULL);
*validate for errors
*call D3DX11CreateEffectFromMemory(fx_compiled->GetBufferPointer(), fx_compiled->GetBufferSize(),0, dev11, &fx)
*also check for errors
*get from that shader needed techniques
*then just GetTech(id)->GetPass(pid)->Apply()

very similar to d3d10 effects

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