Original Post
Five years ago, if I wanted to write directly to the frame buffer on a Windows machine, DirectDraw was fastest choice. With DX10 and Direct2D, is that still true today?
Also, will DirectDraw always work? What I mean is five years from now could graphics card manufacturers stop writing drivers for it or something like that?
Also, will DirectDraw always work? What I mean is five years from now could graphics card manufacturers stop writing drivers for it or something like that?