My intentions are to make a game for the IOS....

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9 comments, last by swiftcoder 13 years, 5 months ago
Quote:Original post by rubsnick
So how different is OpenGL and OPENGL ES2.0?
OpenGl 4.1 is bridged to OpenGL ES 2.0 via a compatibility extension. This means that you can develop OpenGL ES applications for both desktop and mobile, without changes to the actual OpenGL portion of your code.

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

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