can you point me in the direction of how to impliment a manager class?

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9 comments, last by mikeman 13 years, 4 months ago
One poster here has written a very good article "Aggregation is good".

There's nothing wrong with starting your game having explicit classes/structs that represent the objects in the game and methods/functions that operate on them. Don't try to over-abstract the design(I did it and I have about 20 unfinished projects - I hope you finish your game sooner than me my podracing one!) :P

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