I have the following problem:
I'm trying out rendering to texture and then applying the texture to full screen quad.
When I set the render target to 512x512 it renders fine.
When I set it to 1024x1024 or my back buffer size, it renders nothing.
I've checked this using PIX, nothing gets drawn onto the render target.
I set the render target as following:
m_mainD3DDevice->CreateTexture(512,512,1,D3DUSAGE_RENDERTARGET,D3DFMT_X8R8G8B8,D3DPOOL_DEFAULT,&m_RT1,NULL);
however, as I mentioned already, setting any other values for height and width renders nothing.
Any tips where the problem might me?