Original Post
Hi all,
I'm currently writing a game engine component for music. I'm writing this in C++ on PC. The IDE I'm using is Code::blocks while the compiler is gcc (on minGW). Everything's working fine and dandy on PC. Now I'm thinking of porting my program for use in Xbox and PS3. However I have no experience in this.
Is there a particular compiler that I should use which would make it easy for me to have a program that is compatible with all 3 platforms (i.e. PC, Xbox & PS3)? If not, which compiler should I use for which platform?
Any other non-compiler-related information about this issue would also be very much appreciated.
Cheers.
Alan.
I'm currently writing a game engine component for music. I'm writing this in C++ on PC. The IDE I'm using is Code::blocks while the compiler is gcc (on minGW). Everything's working fine and dandy on PC. Now I'm thinking of porting my program for use in Xbox and PS3. However I have no experience in this.
Is there a particular compiler that I should use which would make it easy for me to have a program that is compatible with all 3 platforms (i.e. PC, Xbox & PS3)? If not, which compiler should I use for which platform?
Any other non-compiler-related information about this issue would also be very much appreciated.
Cheers.
Alan.