That Showoff Thread

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6 comments, last by Michael_B 13 years, 2 months ago
Well after seeing how many of you guys have previous programming experiences(Even other guys from flash! laugh.gif) I really want to see some of the stuff you've done in the past. Since my past is kinda minuscule I'll post just about everything (at 19 years old I don't have much tongue.gif) but here we go:

9th grade highschool is when I started programming in flash, and for the first time ever really. Here's what came of that:
http://www.newground...31606965365cae1 (Arrows + Space)

Then after several failed attempts after that I finally made(and released) this:
http://www.newground...tal/view/463757 (there's a bit of a story to that if you care to know)

A few more game prototypes later and I stumbled onto flixel which is now my favorite framework ever(one step above XNA.. mainly because XNA is new to me). Heres my first dive into flixel:
http://www.newground...d3d69e388569356 (Arrows, X, C, P - Down+X to slide, infinite doublejumps, Up to save(really works!)
Few features on this one - The saving/loading works, damage works, and the map in the pause screen works 90%(minimap doesn't center the map on the player)

And now most recent is trying X-Flixel which is the XNA port of flixel, its great for 2D games but it seems like it doesn't play nice with XNA(Meaning no 3D, or even some of the 2D stuff from XNA) but its super fast.
(attatchment)

So lets see what you've got! Show us what you're made of! =D
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Not a ton to show myself, but here's my first XNA game that was/is 90% done before they went and released XNA 4.0. Now it's a train wreck (nice game breaking upgrade). Hopefully in the not too distant future I'll be able to fix those 'upgrades' and finish the darn thing.

"Deep Blue" Facebook page.


It was my first step into C# and it's been successful as a learning tool.

Thanks,
Todd
Hmm... I haven't finished too many projects in XNA, but I did heavily mod the Platformer starter kit (back when it was XNA 3.1, not 4.0). I've been thinking about creating a voxel engine, and maybe a terrain generation and rendering engine in order to go with a 3D project I have planned, but I've worked mostly in 2D so far.
Proud creator of gCode SL and the XNA Platformer,Zwiel.
Mostly just tinkering, but here's my two (woefully mislabelled) "most-complete" projects. Both were learning projects for XNA 3.0+, which I generally gave up on once I'd taught myself what I wanted to know.

Xenome was an idea to recreate the original X-Com game. It ended up being an exploration of what the Game State Management sample would let me get away with. (virtually everything in the game is a popup window). A complete and highly addictive game...for the first thirty seconds or so.

Ghost Town was a platformer I wrote from scratch(though I tacked on a main menu/etc. from my GSM work above). The level is grid based, and I had lots of fun working out the math for an occasionally-unsolid object to interact with it. Anyway, you're a ghost. You have special abilities! I was working on the procedurally generated biomes when I ran out of steam. Enemies were going to be next, who you'd have to possess to achieve certain goals. Still, I got pretty far. Endless(reflective) level, gravity, friction, frictionless surfaces, liquids, ectoplasm, sandcastles, etc.
I love me some cellular automata :)

[media]http://billnega.files.wordpress.com/2010/05/carules.png[/media]



I also made a space-optimized agent-based flocking model with a sweet procedural graphic overlay, too
[media]http://billnega.files.wordpress.com/2010/05/metablob.png[/media]
forget it. the swf isnt working right as a media here, so:

Mod Player


cool.gif

the [ADD SONG] button won't work in a browser. I'd need to link up a javascript to do that. And I don't feel like it.
Toddworld: I like the devblog of your game, Deep Blue. Do you continue somewhere else to blog?

Zack T.: Nice Mod Player. Love the pixel font and the color palette. :)

And here's my showoff material I guess (fun thread :)), the latest contributions to teaching game development (on the iOS though):

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quaDrop is a game I made some time ago to learn both C# and XNA. It was featured here in the "Image of the Day" section. However, I can't find the article anymore.

quaDrop is a complete game with highscore board, two game modes, music, sound effects and installer. It's for PC only and played via keyboard or XBox 360 game pad.

For veteran players it has something to offer in terms of gameplay because you can do special moves and score extra points. Ever heard of a T-spin or an I-twist?

The game is freeware, you can download it here quaDrop.

See my youtube channel for more videos Rework Games.

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