As a follow-up to last week's post, this time I'm posting 2 articles that have helped me from a basis for the Week 2 material.
The first is a general overview of game engines by ExtremeTech: http://www.extremetech.com/article2/0,2845,594,00.asp
The first 3 parts of the article have helped put some of the material into context, and I'll finish reading the entire article series in a few days.
The second article is also by ExtremeTech and it covers the 3D pipeline: http://www.extremetech.com/article2/0,2845,9722,00.asp
I think my main problem of learning the material was the lack of context, so reading these 2 articles have helped immensely in learning the 3D material presented this week. Hopefully, it will also help a couple of people here.
How I'm learning the material.
I registered just to tell you this
but THANK YOU for these articles! They are full of good overview information, something I have been searching years for; but it will also help me get through the workshop as well
THANKS
but THANK YOU for these articles! They are full of good overview information, something I have been searching years for; but it will also help me get through the workshop as well
THANKS
I read some parts of this article too and i gotta say that this has helped me alot.
I hadnt got any troubles following the workshop until yet, because i knew this staff in directx9/10/11 before.
However i didnt rly know what i should have learned about 3D Math and 3D programming in general.
Again Thanks for sharing the article
I hadnt got any troubles following the workshop until yet, because i knew this staff in directx9/10/11 before.
However i didnt rly know what i should have learned about 3D Math and 3D programming in general.
Again Thanks for sharing the article
wow. I'm reading it right now. I'm at the "culling" part, and thanks to this (and to you), I may be able to relate to people talking about these stuffs in the forum.
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