Original Post
Hi all ,
I have some questions about tangent space and normal maps.
1. In the nomal mapping/parallax mapping samples I have seen , along with normals , also
I am trying to understand what actually a tangent vector and a binormal vector represent and what is their difference ?
2. What are the advantages of using tangent space instead of object space ?
In one place as I have read , it was saying we should have different normal maps for different
not apply to tangent space. I didnt understand the word orientation, do you have any clue ?
3. Is there any tool you could suggest , to create normal maps ? I looked at Crazy Bump but it is not free.
Is there any free one you could suggest ? Or is there any way to produce them in 3DSMax/Maya ?
many thanks
I have some questions about tangent space and normal maps.
1. In the nomal mapping/parallax mapping samples I have seen , along with normals , also
tangent and binormals are passed to the shader for object space -> tangent space calculation.I am trying to understand what actually a tangent vector and a binormal vector represent and what is their difference ?
2. What are the advantages of using tangent space instead of object space ?
In one place as I have read , it was saying we should have different normal maps for different
orientations where as that doesnot apply to tangent space. I didnt understand the word orientation, do you have any clue ?
3. Is there any tool you could suggest , to create normal maps ? I looked at Crazy Bump but it is not free.
Is there any free one you could suggest ? Or is there any way to produce them in 3DSMax/Maya ?
many thanks