How would one go about flattening a 3d model to give it a 2d look in a game environment?
Cel-shading is one thing, but the overall look of the scene is still 3-dimensional unless the modeling and lighting are top notch. Even then, the effect is broken once the game is in motion. Is there a way to "flatten" a 3D model into an actual 2D layer to achieve a more believable effect?
You could position the perspective so that you cant see any depth to the object. and/or you could shade it with only diffuse lighting.
I'm not sure exactly what effect you're trying to achieve, but you might try orthographic projection. Or, render the model onto a texture and then billboard the texture.
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