How would one go about flattening a 3d model to give it a 2d look in a game environment?

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2 comments, last by TheKneeOfJustice 13 years, 1 month ago
Cel-shading is one thing, but the overall look of the scene is still 3-dimensional unless the modeling and lighting are top notch. Even then, the effect is broken once the game is in motion. Is there a way to "flatten" a 3D model into an actual 2D layer to achieve a more believable effect?
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You could position the perspective so that you cant see any depth to the object. and/or you could shade it with only diffuse lighting.
I'm not sure exactly what effect you're trying to achieve, but you might try orthographic projection. Or, render the model onto a texture and then billboard the texture.

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You don't forget how to play when you grow old; you grow old when you forget how to play.

Thanks for your input, keep it coming!

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