No Drive - Lack of Knowledge

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13 comments, last by boogyman19946 12 years, 11 months ago
Apply yourself. Find something you want to make within a reasonable time period (tech demo or game - since those seem to be your main interests) and list a series of skills you would need to accomplish that goal. You may be suffering from motivation due to lack of visual feedback, but usually programmers get over that, and can keep working on 'black box' problems. Seriously, the coolest stuff is usually behind the scenes where no one but your fellows understands - achievement not rewarded so to say :)

If you aren't suffering from the black box problem then you are probably not fit as a programmer. Harsh, but true! If so, I suggest you find something better to spend your time on and hey, who knows, maybe that re-ignites your passion for programming!
"I will personally burn everything I've made to the fucking ground if I think I can catch them in the flames."
~ Gabe
"I don't mean to rush you but you are keeping two civilizations waiting!"
~ Cavil, BSG.
"If it's really important to you that other people follow your True Brace Style, it just indicates you're inexperienced. Go find something productive to do."
[size=2]~ Bregma

"Well, you're not alone.


There's a club for people like that. It's called Everybody and we meet at the bar[size=2].

"

[size=2]~

[size=1]Antheus
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I like learning the lower level stuff though, I just don't know where to learn. Also its not that I don't have enough drive to program, I don't have drive to make practice problems because I don't like the final output. I like to make whatever I think is cool (which is definitely games). So I don't have to specifically make games to have drive to practice. I could make a tokenizer, encryption/decryption program, and whatever else is pretty cool. I guess I kinda made it sound like I hate to program but I love making games in my first thread huh. Well that is definitely not the case.


linus-van-pelt.jpg



Apply yourself. Find something you want to make within a reasonable time period (tech demo or game - since those seem to be your main interests) and list a series of skills you would need to accomplish that goal. You may be suffering from motivation due to lack of visual feedback, but usually programmers get over that, and can keep working on 'black box' problems. Seriously, the coolest stuff is usually behind the scenes where no one but your fellows understands - achievement not rewarded so to say :)

If you aren't suffering from the black box problem then you are probably not fit as a programmer. Harsh, but true! If so, I suggest you find something better to spend your time on and hey, who knows, maybe that re-ignites your passion for programming!


That is exactly what I am suffering from! How exactly do I get over it?

Have you made any complex 2D games? They can really in depth sometimes. Try an action platformer. Try 2D Platformer Nazi Zombies :)

All you need for programming is a text editor, a compiler, and an API to assist you (unless you're really hardcore). The only limitation imposed here is that of your imagination. Learning the language is a small part of the battle. It's up to you to create and solve interesting problems. There are limited directions for programming, you're the one that's dictating the instructions now :D


I do love zombies but if I am going to make that I want to learn while doing it. So I will make it with OpenGL and not with SFML since I have already learned most of that API. Do you know where I can learn OpenGL 3.3 or 4? Other than openglbook.com? If there are no resources then I will just use SFML but I really want to make my own graphics stuff (kinda like a copy of SFML graphics stuff so that I can practice coding, learn, and have a good output).
Unfortunately I cannot help you. I have not used OpenGL for any serious project yet and have very little knowledge of it.

Yo dawg, don't even trip.

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