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Back to General and Gameplay Programming
Automatically merge adjacent tiles for collision?
General and Gameplay Programming
Programming
Started by
Storyyeller
June 22, 2011 11:24 PM
9
comments, last by
Storyyeller
12 years, 10 months ago
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Storyyeller
215
Author
June 29, 2011 12:55 AM
Well it's hard to explain without a diagram, but during the postition solving, the cube gets moved away from both faces of the corner, instead of just the one with the smallest penetration.
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I trust exceptions about as far as I can throw them.
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