Hello!
How do I point a model in the direction vec(x, y, z)? I have a normalized 3D vector x, y, z and I want to point a model to face the direction the vector is pointing. How do I do that? I've played around with 'd3d_transform_set_rotation_axis()' and 'd3d_transform_set_translation()' but have had no luck.
Thanks in advance for the help!