I'm José Ignacio Schneider and I research in Computer Graphics at Universidad Nacional del Sur (Argentina). I’m an enthusiast in 3D graphics and like both, the artistic and programming world. My specialties are:C#, HLSL, XNA and Softimage XSI.
XNA FINAL ENGINE is an engine developed in XNA 4.0 that allows the creation of 3D graphic applications that use modern technologies like deferred lighting, high dynamic range, and global illumination. The engine is still in development and has to grow up a little more.
If you want to know more about it please visit the project web page:
[size="5"]http://xnafinalengine.codeplex.com/
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The car was model by me
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The terrain textures belong to a popular arcade flight game.
Thanks for reading!!!