Another Assertion Crash
I'll take a harder look at this when I get home, but it is occurring here: Assertion failed: value > 0, file C:\mengin\src\deps\angelscript\as_atomic.cpp, line 121
Looks like an object is released more times than it should. Let me know if you find out in which situation this happens.
[edit] Darn, I keep skipping words.
[edit] Darn, I keep skipping words.
This actually makes a bit of sense. I refactored my code yesterday so that any game object can take a scripted object and event propagation on the backend can be delegated to the actual objects that propagate them. I'll need to do some reference counting.
EDIT: Yep, that seems to have been the problem. Thanks for the insight. And the refactor seems to be working very well.
EDIT: Yep, that seems to have been the problem. Thanks for the insight. And the refactor seems to be working very well.
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