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PR_AddTexture

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If you use PR_AllocateSurface to get a surface, and then use PR_AddTexture to add it, do you need to call PR_FreeSurface or does PR_AddTexture take care of that? Gary

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PR_AddTexture will free the surface automatically, with the idea being once you''ve converted to the texture''s surface you don''t need it any more.

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