Psychological Horror Concept
The idea of a sandbox world where you just have one goal- escape- is pretty cool. The main thing I would suggest is add a few close calls where the monster is coming and oh god it's right there but the player solves a puzzle and escapes at the last minute. Randomised timers with inexact clocks can help- I'm low on time but how low?!
I don't have much to add to this thread, but I think your idea sounds VERY interesting.
You could be on to something there, and I'd like to play a game like 'that'.
If it gets started, be sure to let me know
You could be on to something there, and I'd like to play a game like 'that'.
If it gets started, be sure to let me know
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