I'm making a "angry birds" game in XNA...And I need some help.
I dont understand how the physics in this game work? (The fly of the birds)
How to calculate the angle?
How to move the bird?
How the "power" of the throw effect the fly? (the more you drag the bird,you have more "power" to the throw)
thanks
Angry Birds Physics
Angry Birds actually cheat,.. it use the Box2D physic library that is publicly available for free. He just apply a force impulse vector to the bird depending on the angle it was thrown, and the physic library do the rest.
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