Original Post
After devouring all of the Extra Credits videos on Penny Arcade recently (they're brilliant treatises on game design and the game industry, check them out if you haven't seen them already!), one which stuck in my mind was on the topic of Diversity: http://www.penny-arcade.com/patv/episode/diversity
The main types of diversity covered are Race, Gender and Sexuality, but another is ability - are there any games out there with a main character who is disabled in a meaningful or realistic way? I can't think of any off the top of my head...
So I thought about how a game could implement a character with a disability in a mature and meaningful way - it would be very refreshing to play as a character who isn't a typical caucasian-straight-guy-action-here wouldn't it? The character would definitely have more scope for depth than most of the other bland heroes out there if nothing else, and would also be a great way of educating players about the types of challenges faced by people with disabilities.
But how would this work in terms of gameplay? What types of game would be impossible to make with a character who cannot do everything a standard hero can do? What types of disability could be accurately represented in what types of game? Is it possible to be sensitive about this, but still keep the game fun?
This is quite a highbrow topic and is completely hypothetical, but I think it should be possible to do - TV, books and film have created a lot of great stories with main characters with disabilities that we as game designers could learn from - two examples that spring to mind are Tyrion from Game of Thrones (everyone's favourite character from the series), and Miles Vorkosigan from the Vorkosigan series of books by Lois McMaster Bujold (one of my personal favourite literary characters of all time).
If we need a more concrete example to work on, we could take Miles as a starting point - his sci-fi world and the stories within it could make a brilliant game if done correctly. As visions of the future go, it's up there with Mass Effect's. I'll leave it there for now, and see what you all come back with
The main types of diversity covered are Race, Gender and Sexuality, but another is ability - are there any games out there with a main character who is disabled in a meaningful or realistic way? I can't think of any off the top of my head...
So I thought about how a game could implement a character with a disability in a mature and meaningful way - it would be very refreshing to play as a character who isn't a typical caucasian-straight-guy-action-here wouldn't it? The character would definitely have more scope for depth than most of the other bland heroes out there if nothing else, and would also be a great way of educating players about the types of challenges faced by people with disabilities.
But how would this work in terms of gameplay? What types of game would be impossible to make with a character who cannot do everything a standard hero can do? What types of disability could be accurately represented in what types of game? Is it possible to be sensitive about this, but still keep the game fun?
This is quite a highbrow topic and is completely hypothetical, but I think it should be possible to do - TV, books and film have created a lot of great stories with main characters with disabilities that we as game designers could learn from - two examples that spring to mind are Tyrion from Game of Thrones (everyone's favourite character from the series), and Miles Vorkosigan from the Vorkosigan series of books by Lois McMaster Bujold (one of my personal favourite literary characters of all time).
If we need a more concrete example to work on, we could take Miles as a starting point - his sci-fi world and the stories within it could make a brilliant game if done correctly. As visions of the future go, it's up there with Mass Effect's. I'll leave it there for now, and see what you all come back with