Hiya,
I'm looking at using PhysX or Havok for game server-side collision detection. I don't need any of the more advanced features of either, I'm only after collision detection for players/agents with the environment.
Is there any advantage to either, specifically for a server-side simulation? I'm looking to integrate with recast.
Additionally, I'm developing for Linux - I havn't seen anything concrete about Havok for Linux, although I believe PhysX does support this - so that might be the decider.
Or possibly someone can suggest a suitable SDK I've missed?
Many thanks!
Physics SDK?
What about bullet? I've used Havok before on some personal projects, and bullet just feels very natural when experienced with Havok. It's compatible with both windows and linux and provides pretty much everything you need
Also, bullet is completely free and open source under the zlib license, and it is used in lots of commercial projects
I haven't used physx, so I couldn't tell you the pros or cons between the two of them, but you should really give bullet a go
Also, bullet is completely free and open source under the zlib license, and it is used in lots of commercial projects
I haven't used physx, so I couldn't tell you the pros or cons between the two of them, but you should really give bullet a go
Thanks very much - I hadn't realised Bullets supports so many platforms.
I'll have a look through their website.
I'll have a look through their website.
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