Hi guys,
I've just completed part 2 of a series - this one deals with collision detection issues you find when implementing a simple 2d platformer:
http://www.wildbunny.co.uk/blog/2011/12/14/how-to-make-a-2d-platform-game-part-2-collision-detection/
Hope you enjoy it!
Cheers, Paul.
Collision detection in a 2d platform game
Thanks Paul!
I was actually just getting ready to take another crack at the collision / physics routines for my game since I am still not happy with how I am doing it. Some how I missed your first post on he 2d platformer physics. I am really looking forward to reading these articles! Thanks again!
I was actually just getting ready to take another crack at the collision / physics routines for my game since I am still not happy with how I am doing it. Some how I missed your first post on he 2d platformer physics. I am really looking forward to reading these articles! Thanks again!
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