[quote name='ms75214' timestamp='1328576394' post='4910362']
I have used the following code to render the texture in a different program, and it looks fine:
Did you render it on a black background, at a similarly large size?
[/quote]
OOps. When I make her big, that stuff is there:
http://i1190.photobucket.com/albums/z449/m75214/oops.png
But, here's what happens when I do the premult in SFML:
http://i1190.photobucket.com/albums/z449/m75214/premult.png
however, when i change GL_LINEAR to GL_NEAREST, looks good:
http://i1190.photobucket.com/albums/z449/m75214/looksok.png
so, if i do this in sfml:
stand_Image.SetSmooth(false);
it's good:
http://i1190.photobucket.com/albums/z449/m75214/looksgood.png