Fullscreen with directx then use OpenGL

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3 comments, last by Steiner 22 years, 6 months ago
Is it possible to create a fullscreen window using direct X(probably direct draw) and use this window with OpenGL?
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Considering that direct X really doesn''t create it''s own window anyway, probably not. Just use win32.
Ok, maybe I asked the wrong question.
If I want to use OpenGL in fullscreen mode,
and dont want to use win32 to change the display mode, is there
any way to do it using DirectX?
Direct X and OpenGL rendering systems don''t get along well with eachother. If you try to create a DirectX window and then create a OpenGL window consider yourself lucky if your system doesn''t blue screen.
Why would you not want to use win32 to change the display mode ... I spend the entire afternoon coding, and now i have this really neat class that perfectly initializes a full screen OpenGL window!! Works great, nothing wrong with it at all !
Stefan

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