Original Post
[size="7"]NEW THREAD HERE
Not even slightly a roguelike.
My vote goes to Boar-Murder Simulator
Seriously though -- it seems like you have some of the hallmarks of many rogue-likes: some amount of persistence, advancement, random generation. What you seem to be missing from the rogue-like formula is varying classes, (usually) in-depth stats, item management. Many rogue-likes are more about strategy than skills, which is hard to pull off in a platformer.
The closest thing to a rogue-like platformer that I can imagine would resemble a vast, procedurally-generated Castlevania, but with more item management, stats, and character classes with different traits.
My vote goes to Boar-Murder Simulator
Seriously though -- it seems like you have some of the hallmarks of many rogue-likes: some amount of persistence, advancement, random generation. What you seem to be missing from the rogue-like formula is varying classes, (usually) in-depth stats, item management. Many rogue-likes are more about strategy than skills, which is hard to pull off in a platformer.
The closest thing to a rogue-like platformer that I can imagine would resemble a vast, procedurally-generated Castlevania, but with more item management, stats, and character classes with different traits.
[quote name='Ravyne' timestamp='1331854655' post='4922426']
My vote goes to Boar-Murder Simulator
Seriously though -- it seems like you have some of the hallmarks of many rogue-likes: some amount of persistence, advancement, random generation. What you seem to be missing from the rogue-like formula is varying classes, (usually) in-depth stats, item management. Many rogue-likes are more about strategy than skills, which is hard to pull off in a platformer.
The closest thing to a rogue-like platformer that I can imagine would resemble a vast, procedurally-generated Castlevania, but with more item management, stats, and character classes with different traits.
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