Pointer to object

Started by
0 comments, last by Justindano 12 years, 1 month ago
Say I'm creating a game that has two classes. The player class and enemy class. The player makes a choice, and the enemy has to make a choice as based on the players. For example, in Pokemon you choose your starting pokemon, if you pick a Cyndaquil or Charmander, your rival will automatically pick a Squirtable or Totodile. How would I do that ?
Advertisement
I'm a bit confused on what you said, But as far as i read.

class Player
{
private:
bool charmander;
public:
Player();
void SetPokemon();
bool getChoice();
};

Player::Player()
{
charmander = false;
}

void Player::SetPokemon()
{
if( //condtions met here.. )
{
charmander = true;
}
}

bool Player::getChoice()
{
return charmander;
}

class Enemy
{
public:
void SetPokemon( bool choice );
};

int main()
{
Player thisPlayer;
Enemy thisEnemy;
thisEnemy.SetPokemon(thisPlayer.getChoice());
//Do all the stuff;
}


Or you can simply use Inheritance to just directly acces the boolean choice and update everything in the enemy class. Its all upto you.

This topic is closed to new replies.

Advertisement