PPhong Lighting

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2 comments, last by jischneider 12 years ago
Hi GameDev community.

I want to share a video that shows an application implemented with DX10 and C++ that shows Phong Lighting Model



https://sites.google.com/site/nicolasbertoa/phong-lighting

Thanks!
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Hi Nico!! I’m José from WAVi.

You should try different attenuation functions. And do you did the lighting in gamma or linear space?

Bye!!!

Ps: I think that this kind of thread goes to “Your Announcements” section.

[size=1]Project page: [size=1]<

[size=1] XNA FINAL Engine[size=1] [size=1]>
Hi Jose, how are you?!

You should try different attenuation functions. And do you did the lighting in gamma or linear space?[/quote]
Yes, I did not test with a lot of combination of attenuation functions. I did it in linear space.

Ps: I think that this kind of thread goes to “Your Announcements” section.[/quote]
I was in doubt about where to include this post, but I thought that is better here because it will be seen by people who really understand DX10 and they can suggest me better things.
I’m fine, working in the project and my master thesis. Everything ends in june/july. unsure.png

You work in linear space, great. You should try HDR next!!

Good work!! Bye!!

[size=1]Project page: [size=1]<

[size=1] XNA FINAL Engine[size=1] [size=1]>

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