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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Outlasting the Dead goes public

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Outlasting the Dead is a PC based 3[sup]rd[/sup] person over the shoulder action zombie shooter game in development by SilverHelm Studios. After much work and toil our kickstarter campaign and independent developer recruitement is in full swing!!!

About the game:

The story takes place in the year 2050 following an apocalyptic outbreak of zombies inadvertently unleashed when Necromancers enact an ancient revenge upon a sneering society. Unfortunately the outbreak of the risen dead quickly spreads out of their control and becomes a massacre of the living, with a black magical necrotic infection reanimating the newly deceased. Enter the gamer into the shoes of one of 12 unique Avatars trying to survive the myriad of relentless zombie hordes following the fall of civilization forever known as N-Day.

While Outlasting the Dead incorporates some story elements to set the stage and introduce each Avatar, the main focus of the game is on survival, and pitting your wits, weapons and your environment to survive 100 waves of the living dead. We’ve taken several great shooter elements and wrapped them into a refreshing take on the “zombie game stigma” that gives a lighthearted, albeit gory, crude, and sometimes farfetched, approach to run and gun survival.

Outlasting the Dead has:[list]
[*]12 playable Avatars (2 of which are rare) with a level cap of 75
[*]60 interchangeable and customizable Avatar outfits (12 of which are rare) with hundreds more clothing items planned.
[*]9 different zombie types ranging from slow and small, too big and fast.
[*]5 Unique and challenging zombie bosses
[*]8 different game modes supported by single player and up to 4 player online Co-op
[*]15 different upgradeable weapons ranging from a 9mm pistol to an automatic grenade launcher with dozens more planned.
[*]4 types of traps with 12 total traps available for defending yourself and your friends.
[*]10 multi-level maps from locations ranging all over the globe.
[*]12 Avatar specific melee weapons.
[*]19 Avatar specific executions.
[*]Multiple voice acted Avatar specific sound tracks that can be interchanged.
[*]Three difficulty settings in case easy, is just too darn easy for you.
[*]The ability to manipulate your environment.
[*]Random zombie attacks. Just because it happened one way doesn’t mean it’ll be the same next time. Each level will have multiple strategies that can be used to change the gameplay experience every time you play.
[*]Player medallions (achievements) and title rewards for being awesome that can be displayed in game as well as viewed online via the SilverHelm Studios website.
[*]And tons more!!!
Visit us on our Website at: [url="http://www.outlasting-the-dead.com"]www.outlasting-the-dead.com[/url], [url="http://www.shogn.net"]www.shogn.net[/url]
You can also view our kickstarter page and video at: [url="http://www.kickstarter.com/projects/1190681983/outlasting-the-dead"]http://www.kickstart...asting-the-dead[/url] We have some outstanding rewards and could really use the help and support.
Like us on Facebook: [url="http://www.facebook.com/pages/SilverHelm-Studios-LLC/379373852107324"]http://www.facebook....379373852107324[/url]

Thanks for visiting!!

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