Original Post
In OpenGL, a 2D texture and a cube texture can both be in unit/slot 0 (etc.)
Since there is only SetTexture(), is this not the case in Direct3D 9? Do cube textures have to be in a fully non-occupied slot or is there a way to emulate the OpenGL behavior?
L. Spiro
Since there is only SetTexture(), is this not the case in Direct3D 9? Do cube textures have to be in a fully non-occupied slot or is there a way to emulate the OpenGL behavior?
L. Spiro