All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
20
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Graphics and GPU Programming
Per-vertex lighting - Are these ugly lines normal?
Graphics and GPU Programming
Programming
Started by
mg_mchenry
June 14, 2012 09:12 PM
9
comments, last by
Narf the Mouse
11 years, 11 months ago
Prev
Narf the Mouse
322
June 20, 2012 04:01 AM
Repped your post. Definitely worth it.
Cancel
Save
Now open:
MouseProduced Games
Prev
This topic is closed to new replies.
Advertisement
Popular Topics
Double to float C++
General and Gameplay Programming
How do you people ever get past this?
Engines and Middleware
Made card game, better to sell on my company site or on a new site just for the game?
Games Business and Law
glTF Skeleton + Keyframes to Left-handed Coordinate System
Graphics and GPU Programming
Stencil buffer strange result
Graphics and GPU Programming
Is 32-bit float HDR practical in 2026+?
Graphics and GPU Programming
Advertisement
Recommended Tutorials
Become a Video Game Designer: Everything You Need to Know
Game Design and Theory
Lone Wolf Killers
Production and Management
Unity Summer of Code Post Mortem: Cutscene Editor
Interviews
Implementing Immediate Mode in Direct3D
Graphics and GPU Programming
A step-by-step guide to game localization
Production and Management
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top