is C# an alternative to C++?

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12 comments, last by jpetrie 11 years, 8 months ago

No, at least not for me.

Looking for game engines lately, I only found C++ stuff, except MOgre which is a C# version of Ogre and Unity3D. Mogre would be a pain in the ass to integrate c++ addon libs (at least for me) and Unity has lots of disadvantages. (like booting crappy Windows etc.)

Not even for small tools it's a good solution, as you would need to ship also the MONO runtime.
There must be some reasons why Mono is not included in Ubuntu, OSX etc.?

Back to C++ coding. Bye,bye RIP C#


I think you'll find that petty tribal bickering coupled with a smug sense of superiority isn't going to get you too far, either here or in the real world. A bad workman blames his tools, but an even worse workman doesn't even take time to properly consider the tools that are available.

Direct3D has need of instancing, but we do not. We have plenty of glVertexAttrib calls.

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Looking for game engines lately, I only found C++ stuff, except MOgre which is a C# version of Ogre and Unity3D

As for this, you might need to practice your searching skills. Searching the DevMaster Engine database for engines that support C# turned up 41 results. Java has 21 results. There are plenty of libraries and engines for languages other than C++, and many of them are very good.

- Jason Astle-Adams

I guess someone had a bad day?
This does not appear to be constructive at all.

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