Rendering library Directx11

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1 comment, last by powly k 11 years, 8 months ago
hi folks,
im working on ogre3d but a recent post http://www.gamedev.n...3#entry4945393 scared me,
so im learning directx11 but i cannot see framework about it c++ based ,
I was wondering if you can recommend a good and free library /engine /framework.
Thanks
Sorry for my english!
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Rastertek has a framework they build through a series of tutorials, that might be useful?

Hazard Pay :: FPS/RTS in SharpDX (gathering dust, retained for... historical purposes)
DeviantArt :: Because right-brain needs love too (also pretty neglected these days)

Ahem, if you actually want to learn direct3d11, the API is your framework. It's a couple of days to write an adequate rendering system yourself, so why not at least try that first. That way you'll know what's going on, it will be easier to fix/modify and, well, you'll learn a lot more.

And if you don't want to and go for a wrapper library of some sort, you'll at least know what's going on behind the scenes.

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