Greetings people,
I need to find out a solid workflow to export an animated file of type .X using maya, max, blender, etc
I tried using Pandasoft and 3ds Max 2012 but I get the same error everytime "Input model does not contain a skeleton"
the .x file does have record of the bone and the matrices yet I get the same error.
I'm in desperation mode now, I have less than 2 weeks to finish my bachelors final project and I don't have a single animation.
Thanks