Original Post
Hi
Im planning a tactical turn-based squad game. Combat is similar to old xcom (time units is being spent to move, turn shoot etc).
8 vs 8 soldiers, gridbased maps. One team moves all soldiers, then opposing team moves all.
I need something like AI doing:
1. Positioning, use cover/walls depending on known position of hostiles (probably hardest to implement)
2. "Plan" usage of timeunits so doesnt end turn in exposed location
3. Pick suitable firemodes (snap shot, aim fire, full auto) depending on "situation"
4. Choose when/if to use special actions like throw grenade, crouch, heal teammates
5. Choose weather to run after enemies, stay put, scout for additional enemies when noone is visible etc.
To perfect this is VERY hard i know, but how do i go about making a acceptable system that gives a feeling of intelligence (or at least offers some resistance to the player)? Any guide? Where to start?
Thanks a lot
Erik
Im planning a tactical turn-based squad game. Combat is similar to old xcom (time units is being spent to move, turn shoot etc).
8 vs 8 soldiers, gridbased maps. One team moves all soldiers, then opposing team moves all.
I need something like AI doing:
1. Positioning, use cover/walls depending on known position of hostiles (probably hardest to implement)
2. "Plan" usage of timeunits so doesnt end turn in exposed location
3. Pick suitable firemodes (snap shot, aim fire, full auto) depending on "situation"
4. Choose when/if to use special actions like throw grenade, crouch, heal teammates
5. Choose weather to run after enemies, stay put, scout for additional enemies when noone is visible etc.
To perfect this is VERY hard i know, but how do i go about making a acceptable system that gives a feeling of intelligence (or at least offers some resistance to the player)? Any guide? Where to start?
Thanks a lot
Erik