what system needs for real-time for scenes below (multiCISC, RISK? PFlops ?) ?
(where Sarah Kerrigan),
MarkS, "x24 gpgpu (35 TFlops) ~0,84 Pflops" - 3 servers with 8 top videocards in each in 2016 is 0,84 Pflops ..
However they don't take several hours per frame otherwise it would take over 100 years.
Unless they can get rasterized graphics to simulate light as good as ray tracing, ray tracing will eventually be implemented inside GPUs in the future. They have GPUs with 3,000 cores. If each core could perform calculations for ray tracing, you would have real time. Current GPU hardware limitations don't make that part so easy.