• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Anddos

I dont understand ioctlsocket

5 posts in this topic

I know what it is used for but i dont know what they mean by the function only returns when there is data sent?

0

Share this post


Link to post
Share on other sites

ioctlsocket() is a general function to do socket control that cannot be done through send() or recv() or select() or similar. (There is also setsockopt())

 

Mainly, it is a portability shim for functions that on UNIX will go through ioctl(), which is a function that doesn't exist on Windows.

 

The specific functions of ioctlsocket() depend on the arguments you pass -- there is more than one thing you may be able to do with it. If you have a question about a specific function, mentioning how you are calling it, and what the results are, and what you expect the results to be (copy and paste a few lines of code) is necessary for anyone to be able to help.

0

Share this post


Link to post
Share on other sites
i mean if i set a socket to none blocking, what is the diference when you send data to a blocking socket?, i know its set to blocking by default, btw thanks for the fast repyl.

I am following this tutorial

http://www.win32developer.com/tutorial/winsock/winsock_tutorial_4.shtm

i dont know why the developer has the client to recv and the server to send as well? Edited by Anddos
0

Share this post


Link to post
Share on other sites

do you need to set this for both client and server ?

 

// If iMode!=0, non-blocking mode is enabled.
    u_long iMode=1;
    ioctlsocket(Socket,FIONBIO,&iMode);

0

Share this post


Link to post
Share on other sites
do you need to set this for both client and server ?
 
These functions have nothing to do with the network. The packets on the network won't change. It only changes how your application (server or client) talks to the network stack. Whether you want to set a socket into non-blocking mode on a client, or on a server, depends on how you write the networking code on your client, or server.
0

Share this post


Link to post
Share on other sites

i dont know what you mean by how i write my client and server, how should they be coded?

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0