SDL_types.h file not found using xcode

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2 comments, last by rip-off 11 years, 2 months ago

Getting this error when trying to use SDL_mixer...

SDL_types.h file not found..

I am including all the correct files as far as I can tell and have included the frameworks (both SDL and SDL_mixer) to my /systems/library/frameworks folder and it compiles well until I add SDL_mixer.h to my project. What should I do?

Here is main.cpp


#include <SDL/SDL.h>
#include "SDLMain.h"
#include "SDL_mixer.h"


int main(int argc, char ** argv)
{
SDL_Init(SDL_INIT_EVERYTHING);
Mix_Chunk song;
//Initialize SDL_mixer
if( Mix_OpenAudio( 22050, MIX_DEFAULT_FORMAT, 2, 4096 ) == -1 )
{
return false;
}

song = Mix_LoadWAV("song.wav");
SDL_SetVideoMode(1000, 500, 32, SDL_SWSURFACE);
SDL_Event event;
bool done = false;
while(!done)
{
while (SDL_PollEvent(&event))
{
if (event.type == SDL_QUIT)
{
done = true;
}
if (event.type == SDL_KEYDOWN)
{
if (event.key.keysym.sym == SDLK_UP)
{
Mix_PlayChannel( -1, song, 0 );
}
}
}
}
SDL_Quit();

return 0;
}
 

Thanks

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The SDL documentation states that the most portable way to include SDL is via:

#include "SDL.h"

This is probably what SDL_Mixer is doing. You should configure your compiler so that you don't have to specify SDL/SDL.h.

Thanks for reply... How would I go about configuring xcode to not have to specify SDL/SDL.h ?

I don't use xcode but I would start googling some like this.

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