- Gather a resource (may require a tool)
- Capture a monster
- Grow a plant
- Use X of a quest item on X monsters or locations (example there is or was a quest in WoW where you put medicine on diseased gazelles)
- Successfully execute a combo, this is kind of related to minigames like DDR and Guitar Hero where you match the pattern and timing
- Buy X (I don't really like this kind of quest, but it seems different from Find X or Build/Make X or Gather X)
variations on themes. but that's the whole idea here: there seem to be a small number of generic themes for all types of quest / missions in all types of games, apparently irrespective of genre.
gather resource:
get action, or someone_has(player, 50 wood) condition.
get actions can come from buying, killing and getting treasure, gathering resources, finding, pretty much any means. the fundamental goal is to place some quantity of something in someones possesion. which would lead to questgen code like: qty=dice(10), item=random_object(), for_who=npc[questor].
capture a monster:
depends on whether you have to deliver it to someone/somewhere or not.
if you do, this is a transport against their will mission (kidnap).
if you don't this is just an attack (to subdue) mission. And yes, the game supports attack to subdue, capture of subdued wild animals, taming of captured animals that are domesticable (dire wolf only at this point), killing captured animals, escape of captured animals, etc. I've tried to be thorough. ; )
- Grow a plant:
that would probably be a make action.
Use X of a quest item on X monsters or locations (example there is or was a quest in WoW where you put medicine on diseased gazelles):
Hmm, use of an item... that may be a new one...
by George! looks like we got us a winner! Give that man a cee-gar!
1. attack/destroy
2. defend
3. goto
4. transport
5. make/build
6. get
7. steal
8. find
9. influence
10. use
1. person/NPC/friendy unit or monster/badguy/hostile unit
2. item
3. information
4. landmark, location, building (a fixed position).
1. at_location(who/what, where)
2. someone_has(who, what, how many)
3. exists(person/place/thing)
4. is_known(what, bywho)
5. time_expired(deadline)
getting back to suggestions for the list:
Successfully execute a combo, this is kind of related to minigames like DDR and Guitar Hero where you match the pattern and timing:
could be another new one here. everyone on my block plays sports games, NBA2K13 and Madden for the most part. I see this type of optional mission goal in those types of games frequently. Tiger woods (another popular title in the 'hood) does some of that too, as i recall. stuff about executing a trick combo or some number of trick plays, etc.
Hmm, whats a good way to list that one, so it might apply to all game types...
can't think of anything better than "execute combo/trick maneuver" at the moment.
and so the list grows again:
1. attack/destroy
2. defend
3. goto
4. transport
5. make/build
6. get
7. steal
8. find
9. influence
10. use
11. successfully execute
1. person/NPC/friendy unit or monster/badguy/hostile unit
2. item
3. information
4. landmark, location, building (a fixed position).
5. combo/trick maneuver
1. at_location(who/what, where)
2. someone_has(who, what, how many)
3. exists(person/place/thing)
4. is_known(what, bywho)
5. time_expired(deadline)
1. attack/destroy
2. defend
3. goto
4. transport
5. acquire
6. influence
7. use
8. successfully execute
1. attack/destroy
2. defend
3. transport
4. acquire
5. influence
6. use
7. successfully execute