DirectX SDK with c++ help starting up 3D engine

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6 comments, last by FelixK15 11 years, 1 month ago

So i'm using directx sdk to start a 3D game project from scratch.

I'm using visual studio 2012 got the SDK setup and everything. So i have a few questions about pointing me forward in the right direction.

1. where could i find good teaching tutorials for this type of thing ?

2. How would i start the project off like code wise ?

Thanks alot for the help

James

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That's a huge question.

If you google searchs this (programming 3d game engines) you'll be pointed in the direction of a lot of good resources, but it's a huge undertaking.

Here's my todo list when starting on a new platform,

Get your screen setup and clearing to a color.

Draw your first triangle
Draw a cube
Get input working
Create a free roam camera
Draw multiple cubes

Draw a fullscreen quad

Draw a smaller quad on top of my scene.

This will get you in the direction of getting a game with 3D and 2D elements.

Perception is when one imagination clashes with another

thanks alot i will start looking intothat sort of stuff

As far as DirectX goes, you can't beat http://www.rastertek.com/tutindex.html :)

I got my first start (using DirectX 9) with Chad Vernon's tutorials. He provides an object-oriented framework in his tutorials to build the graphics code on.

New game in progress: Project SeedWorld

My development blog: Electronic Meteor

After you have done with the list of seabolt

next is to connect some physics engine to directx.

Thanks for all the great feedback i will take it all into account and make something out of it

A good 'exercise' would also be to write an importer for *.obj files.

Visit my blog, follow me on twitter or check out my bitbucket repositories.

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