Hi,
I am still a noob w/ GL and I couldn't find an answer to this yet.
short version:
Assume I have 2 adjacent triangles which could be represented with Strip ABCD. Is it possible that ABC refere to a different texture than BCD?
long version:
Scenario: I have a tile based terrain. It will by split into smaller n*n pieces. Everything is more or less in x*y and I consider it "2d". Such an n*n piece will have one big texture which I want to compose of smaller tile textures (dirt, grass, ...) using render to texture (haven't done this yet)
Now I want to go 2.5d and add different height levels and cliffs. So between tiles of different level there will be another quad in x*z or y*z plane. For those I want to use another texture (rock wall or something ...) .
Currently I have created the triangle strip without texturing. For performance reasons I want to do everything in one strip. But now I am not sure if I can switch texture in between ....
thx n rgds
tmg