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pressgreen

glsl question

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I am looking at some examples of glsl frag shaders that use gl_FragData[0].

 

If I wanted to update this because its deprecated in version 130 and above how would I go about rewriting that?

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In short, you declare your own output variables in your shader using the "out" prefix. Then in your code, you map the outputs using glBindFragDataLocation. See here for some examples.

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