Hi, everyone !
I'm newer to do fluid simulation, and find that really hard to implement, I try to make that physical theory more clear, so I can do next. Please tell me if I had some comprehension problems :
I divide this tech into 2 steps - 1st is physical motion equation solving I called. And 2nd is surface reconstruction. Right ?
As learning going, I gradually find that the most difficult for me is step 2 - surface reconstruction. I cant imagine how those particles reconstructed by position data (or something else data ?), a algorithm to find surfaces ? or iso-surface ?
Digression - Are there something can be improved of fluid simulation for movies or games ? (The movies I saw, which had gorgeous fluid effects.)