What OpenGL Wrappers are available for public use?

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3 comments, last by johnchapman 10 years, 9 months ago

Any good recommendations?

Any help would be greatly appreciated!

Jack

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I'd recommend not using any, and just use the OpenGL api as it is.

One less layer that can (and will) generate bugs.

You could create your own, or there is http://www.opengl.org/sdk/tools/GLIntercept/

Creating your own entails compiling your own DLL - which I could help you out by providing you with a basic opengl32.dll wrapper framework, which I have two variants of (in C).

OGRE, Irrlicht, Horde3D, Torque3D(?) Unity(?) UDK(?) Etc Etc

http://oglplus.org/

Writing your own wrapper can be quite a good way to explore the API, but be warned that it's easy to get bogged down trying to 'redesign' OpenGL. Personally I just use some simple object-oriented wrappers that handle things like creating textures/framebuffers/shaders, plus some logging/debugging stuff.

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