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Ivan Ivanovski

Decals in XNA or DirectX9

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Ivan Ivanovski    194

Decals are just quads that are overlaid over the object below it, usually you use projective texturing for this so that it looks like it is on top of the object below. I would start with a simple flat surface.


I've seen this blog post. It's ok, but I was wandering if it is possible to get some easier way to do it, and also to use it in real time.

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