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AI for NPC

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Hi Everyone

I am new here, i'm really glad to find a place like this for AI developers all at one place, thanks for admin of this website. To introduce myself, i am a master's student in computer games tech as software engineer. i am very much interested in AI and game play programming of video games, this interest took me to make my master's project in AI for NPC as "Adaptive Behavior of Game Character’s in Computer Games". I want to show practicality and effectiveness of machine learning in video game AI by developing an Adaptive AI system using latest Techniques. 

Can you please suggest me Any idea's of making a small game or part of the game that can cover my master's project? how can i start with application ? where to find latest techniques that can be used for this project? 

Thank you so much in advance for all the replies...

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Are you looking for a way to instantly adapt an NPC to a changing world or a way to train a NPC to some random world.

In the second case you can take a look at artificial neural network or some heuristic that you may use to train an agent. In the first case I have no ideas, sorry.

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Learning AI in games is a deep dark hole. It's almost NEVER used (for a variety of reasons) and yet every academic on the planet seems to want to advance its cause. When you understand more about game design and about learning AI, you will realize why.

 

Also, once you know more about the techniques, the ideas for games to showcase your techniques will be more apparent. It's pointless for us to suggest ideas that may not work with whatever your research ends up being.

 

tl;dr... you're doing it backwards.

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I'd personally like to see someone adapt a chat-bot like Clever Bot for use to allow game NPCs to make random conversation.  In this case it would not actually be a learning AI, unlike Clever Bot, although you might have a mechanism by which a player can give particular pieces of in-game knowledge to particular NPCs.  But as far as adaptive behaviors go, what we really want to see is NPCs being more or less friendly depending on the player's past actions toward that NPC's faction and individual self.

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A practical thing for a 'project' :

 

 

Make something visible  (like a 3D interface so that the situation the AI will handle and its actions resulting from the decisions it makes are obvious to a viewer.

 

Something like an ordinary street corner with various common  props and events which happen and a number of different reactions the AI driven NPC will be able to take.

 

 

Usually the more complex AI deals with interactions not with passive objects (reactions) , but with the possible actions (future prediction)  of other NPCs  

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A practical thing for a 'project' :

 

 

Make something visible  (like a 3D interface so that the situation the AI will handle and its actions resulting from the decisions it makes are obvious to a viewer.

 

Something like an ordinary street corner with various common  props and events which happen and a number of different reactions the AI driven NPC will be able to take.

 

 

Usually the more complex AI deals with interactions not with passive objects (reactions) , but with the possible actions (future prediction)  of other NPCs  

Hi  wodinoneeye  Thanks for the reply..that's simple and good idea which can be straight forward to my project. On advise of IADaveMark, i tired checking some books of AI on this topic. But couldn't find any..can you please tell some methods to use and books to study?

 

cheers..

               

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I'd personally like to see someone adapt a chat-bot like Clever Bot for use to allow game NPCs to make random conversation.  In this case it would not actually be a learning AI, unlike Clever Bot, although you might have a mechanism by which a player can give particular pieces of in-game knowledge to particular NPCs.  But as far as adaptive behaviors go, what we really want to see is NPCs being more or less friendly depending on the player's past actions toward that NPC's faction and individual self.

Hi sunandshadow, adapt a chat bot is good idea as it showcases purely AI. but as i'm looking for some thing that can be developed fast and should show adaptive techniques in easy way, just not to mess with my moderators during my presentation :) can you please suggest me some easy application concept..

 

cheers

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Poker playing bots have been developed which use learning to adjust their strategy based on the tightness/aggressiveness of their AI or human opponents.

Hi Paradigm Shifter, thanks for the reply. i will have a check on bots development application, if i can make it fast and easy. because i need to make more research than concentrating most of the time on developing application, as Master's need more research..can you please suggest me if you have any another idea's?

 

cheers

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Hi  wodinoneeye  Thanks for the reply..that's simple and good idea which can be straight forward to my project. On advise of IADaveMark, i tired checking some books of AI on this topic. But couldn't find any..can you please tell some methods to use and books to study?

 

cheers..

               

 

 

Multi Agent Systems (an introduction to distributed Artificial intelligence)  Jacques Ferber   1999  (Addison-Wesley)

 

Covers alot of general AI stuff.    Has not so much real examples but formalization of the concepts involved (stuff professors like to see at the backend of a project)

Edited by wodinoneeye

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Hi  wodinoneeye  Thanks for the reply..that's simple and good idea which can be straight forward to my project. On advise of IADaveMark, i tired checking some books of AI on this topic. But couldn't find any..can you please tell some methods to use and books to study?

 

cheers..

               

 

 

Multi Agent Systems (an introduction to distributed Artificial intelligence)  Jacques Ferber   1999  (Addison-Wesley)

 

Covers alot of general AI stuff.    Has not so much real examples but formalization of the concepts involved (stuff professors like to see at the backend of a project)

 

Thanks for the book pal...

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This might interest you https://www.coursera.org/course/ggp it's a course organised by Standford University, about General Game Players, but it starts the 30th of Spetember, so you'll have to wait some time for this one.

Thanks for the link pal..i have registered for that a week and waiting for that to start..

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