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TulasiramDavuluri

AI for NPC

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Hi Everyone

I am new here, i'm really glad to find a place like this for AI developers all at one place, thanks for admin of this website. To introduce myself, i am a master's student in computer games tech as software engineer. i am very much interested in AI and game play programming of video games, this interest took me to make my master's project in AI for NPC as "Adaptive Behavior of Game Character’s in Computer Games". I want to show practicality and effectiveness of machine learning in video game AI by developing an Adaptive AI system using latest Techniques. 

Can you please suggest me Any idea's of making a small game or part of the game that can cover my master's project? how can i start with application ? where to find latest techniques that can be used for this project? 

Thank you so much in advance for all the replies...

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Are you looking for a way to instantly adapt an NPC to a changing world or a way to train a NPC to some random world.

In the second case you can take a look at artificial neural network or some heuristic that you may use to train an agent. In the first case I have no ideas, sorry.

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Learning AI in games is a deep dark hole. It's almost NEVER used (for a variety of reasons) and yet every academic on the planet seems to want to advance its cause. When you understand more about game design and about learning AI, you will realize why.

 

Also, once you know more about the techniques, the ideas for games to showcase your techniques will be more apparent. It's pointless for us to suggest ideas that may not work with whatever your research ends up being.

 

tl;dr... you're doing it backwards.

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I'd personally like to see someone adapt a chat-bot like Clever Bot for use to allow game NPCs to make random conversation.  In this case it would not actually be a learning AI, unlike Clever Bot, although you might have a mechanism by which a player can give particular pieces of in-game knowledge to particular NPCs.  But as far as adaptive behaviors go, what we really want to see is NPCs being more or less friendly depending on the player's past actions toward that NPC's faction and individual self.

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