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AI for NPC

Started by TulasiramDavuluri Jul 30, 2013 at 5:46 PM 17 replies 5.9k views
Original Post
TulasiramDavuluri
TulasiramDavuluri

Hi Everyone

I am new here, i'm really glad to find a place like this for AI developers all at one place, thanks for admin of this website. To introduce myself, i am a master's student in computer games tech as software engineer. i am very much interested in AI and game play programming of video games, this interest took me to make my master's project in AI for NPC as "Adaptive Behavior of Game Character’s in Computer Games". I want to show practicality and effectiveness of machine learning in video game AI by developing an Adaptive AI system using latest Techniques.

Can you please suggest me Any idea's of making a small game or part of the game that can cover my master's project? how can i start with application ? where to find latest techniques that can be used for this project?

Thank you so much in advance for all the replies...

KnolanCross
KnolanCross

Are you looking for a way to instantly adapt an NPC to a changing world or a way to train a NPC to some random world.

In the second case you can take a look at artificial neural network or some heuristic that you may use to train an agent. In the first case I have no ideas, sorry.

TulasiramDavuluri
TulasiramDavuluri

thank for the reply and sorry for being late...

I did like to do the second one. can you refer me any books that can be specific for this kinda of topic...

IADaveMark
IADaveMark

Learning AI in games is a deep dark hole. It's almost NEVER used (for a variety of reasons) and yet every academic on the planet seems to want to advance its cause. When you understand more about game design and about learning AI, you will realize why.

Also, once you know more about the techniques, the ideas for games to showcase your techniques will be more apparent. It's pointless for us to suggest ideas that may not work with whatever your research ends up being.

tl;dr... you're doing it backwards.

Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit<
TulasiramDavuluri
TulasiramDavuluri

Hi

IADaveMark

Thanks for the reply. I'm beginner in AI, i am focusing on to start my journey for AI.. as you mentioned that i am doing backwards, can you please suggest me how i can go with AI?

cheers

IADaveMark
IADaveMark

Learn about AI first. Then try to figure out how to improve it.

Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit<
sunandshadow
sunandshadow

I'd personally like to see someone adapt a chat-bot like Clever Bot for use to allow game NPCs to make random conversation. In this case it would not actually be a learning AI, unlike Clever Bot, although you might have a mechanism by which a player can give particular pieces of in-game knowledge to particular NPCs. But as far as adaptive behaviors go, what we really want to see is NPCs being more or less friendly depending on the player's past actions toward that NPC's faction and individual self.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Paradigm Shifter
Paradigm Shifter

Poker playing bots have been developed which use learning to adjust their strategy based on the tightness/aggressiveness of their AI or human opponents.

"Most people think, great God will come from the sky, take away everything, and make everybody feel high" - Bob Marley
IADaveMark
IADaveMark

Can you please refer me some good books for learning AI and after...

cheers

Sticky post at the top of this forum.

Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit<
wodinoneeye
wodinoneeye

A practical thing for a 'project' :

Make something visible (like a 3D interface so that the situation the AI will handle and its actions resulting from the decisions it makes are obvious to a viewer.

Something like an ordinary street corner with various common props and events which happen and a number of different reactions the AI driven NPC will be able to take.

Usually the more complex AI deals with interactions not with passive objects (reactions) , but with the possible actions (future prediction) of other NPCs

--------------------------------------------[size="1"]Ratings are Opinion, not Fact
TulasiramDavuluri
TulasiramDavuluri

A practical thing for a 'project' :

Make something visible (like a 3D interface so that the situation the AI will handle and its actions resulting from the decisions it makes are obvious to a viewer.

Something like an ordinary street corner with various common props and events which happen and a number of different reactions the AI driven NPC will be able to take.

Usually the more complex AI deals with interactions not with passive objects (reactions) , but with the possible actions (future prediction) of other NPCs

Hi wodinoneeye Thanks for the reply..that's simple and good idea which can be straight forward to my project. On advise of IADaveMark, i tired checking some books of AI on this topic. But couldn't find any..can you please tell some methods to use and books to study?

cheers..

TulasiramDavuluri
TulasiramDavuluri

I'd personally like to see someone adapt a chat-bot like Clever Bot for use to allow game NPCs to make random conversation. In this case it would not actually be a learning AI, unlike Clever Bot, although you might have a mechanism by which a player can give particular pieces of in-game knowledge to particular NPCs. But as far as adaptive behaviors go, what we really want to see is NPCs being more or less friendly depending on the player's past actions toward that NPC's faction and individual self.

Hi sunandshadow, adapt a chat bot is good idea as it showcases purely AI. but as i'm looking for some thing that can be developed fast and should show adaptive techniques in easy way, just not to mess with my moderators during my presentation :) can you please suggest me some easy application concept..

cheers

TulasiramDavuluri
TulasiramDavuluri

Poker playing bots have been developed which use learning to adjust their strategy based on the tightness/aggressiveness of their AI or human opponents.

Hi Paradigm Shifter, thanks for the reply. i will have a check on bots development application, if i can make it fast and easy. because i need to make more research than concentrating most of the time on developing application, as Master's need more research..can you please suggest me if you have any another idea's?

cheers

alvaro
alvaro
Why are you in this field? There must be some ideas in it that excite you. Perhaps they can be used as a starting point for your project... Just saying.
wodinoneeye
wodinoneeye

Hi wodinoneeye Thanks for the reply..that's simple and good idea which can be straight forward to my project. On advise of IADaveMark, i tired checking some books of AI on this topic. But couldn't find any..can you please tell some methods to use and books to study?

cheers..

Multi Agent Systems (an introduction to distributed Artificial intelligence) Jacques Ferber 1999 (Addison-Wesley)

Covers alot of general AI stuff. Has not so much real examples but formalization of the concepts involved (stuff professors like to see at the backend of a project)

--------------------------------------------[size="1"]Ratings are Opinion, not Fact
TulasiramDavuluri
TulasiramDavuluri

Hi wodinoneeye Thanks for the reply..that's simple and good idea which can be straight forward to my project. On advise of IADaveMark, i tired checking some books of AI on this topic. But couldn't find any..can you please tell some methods to use and books to study?

cheers..

Multi Agent Systems (an introduction to distributed Artificial intelligence) Jacques Ferber 1999 (Addison-Wesley)

Covers alot of general AI stuff. Has not so much real examples but formalization of the concepts involved (stuff professors like to see at the backend of a project)

Thanks for the book pal...

cube2222
cube2222

This might interest you https://www.coursera.org/course/ggp it's a course organised by Standford University, about General Game Players, but it starts the 30th of Spetember, so you'll have to wait some time for this one.

TulasiramDavuluri
TulasiramDavuluri

This might interest you https://www.coursera.org/course/ggp it's a course organised by Standford University, about General Game Players, but it starts the 30th of Spetember, so you'll have to wait some time for this one.

Thanks for the link pal..i have registered for that a week and waiting for that to start..

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