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pnt1614

DX11 How to load a texture in ppm format in DX11?

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I am trying to load mesh in obj format in DX11, and there is a problem with loading ppm texture. I have tried to use D3DX11CreateShaderResourceViewFromFile function to load but it failed. Is there anybody knows how to solve it?

 

Please, help me. Thanks

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Thank Migi0027, ppm format is not supported from DX10, Therefore, I have just used photoshop to convert it into another format like bmp or jpg.

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